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Don't Starve Together
Starving will be the least of your worries.
Don’t Starve Together is Terraria’s cousin, and while it might be a game you can pick up and play for a few hours and then resume next week. Those who’ve played it know, it pulls you right in and KEEPS you there, as long as you get over the initial hurdle of learning what you’re even supposed to do, and not dying to darkness. The complexity there is to this game is unlike any other I’ve played so far, and this seems to be Klei’s thing: seemingly simple games with so much complexity you could spend tends of thousands of hours in them and still not be aware of everything. This game isn’t a survival game like Minecraft, you’re fully incentivized to seek out all the difficult content the game has to offer or else you’ll be bored out of your mind simply just surviving and basing. The main progression loop of this game is nowadays heavily focused on bossing WHILE surviving. It’s not about the combat it’s about surviving and prepping for the bosses, learning their unique mechanics and patterns and cheese. The combat in this game is very barebones, but somehow incredibly challenging AND satisfying as all heck. Kiting, as it’s called, involves moving your hurtbox, your character outside of the attack range of the enemy. It’s very simple but has a lot of hidden complexity, on top of the fact that—not every enemy or boss is kite-able. The new bosses and stuff especially have very interesting counter play compared to the old RoG giants and seasonal bosses.
This is a game I plan on sinking thousands of hours into and learning every single thing I can.