<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Strategy on Ran's Blog</title><link>http://www.ranya.run/tags/strategy/</link><description>Recent content in Strategy on Ran's Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 31 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://www.ranya.run/tags/strategy/index.xml" rel="self" type="application/rss+xml"/><item><title>9 Kings</title><link>http://www.ranya.run/9-kings/</link><pubDate>Mon, 31 Aug 2026 00:00:00 +0000</pubDate><guid>http://www.ranya.run/9-kings/</guid><description>&lt;p>9 Kings is a deceivingly good game, and I cannot believe how much depth there actually is to this game. Behind the cute art style and freaking small file size (95mb!!!), it’s a very interesting strategy game, especially in multiplayer and it’s the perfect game to in the background while watching a show or something like that. Where the game really shines is how simple it is on the surface, the barrier to entry is so low but once you get into it&amp;hellip; it’s like a completely different game, every placement matters and bad placements bite you in the ass later. Troops scale better in different ways than other troops so you’ve always gotta adjust your strategy accordingly or be out scaled by the game, which on the hardest difficulty happens in a couple of years.&lt;/p></description></item></channel></rss>